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Toca boo ladder disaper
Toca boo ladder disaper






toca boo ladder disaper

If useThing and keyboardModifiers = KeyboardNoModifier and mouseButton = MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then

toca boo ladder disaper

Search for "//First check items" and under it is needed function in game.cpp->Thing* Game::internalGetThing. That works: (If still doesn't work change that toporder to 0 as i said some posts above. If useThing and useThing:getId() = 1948 then -Use ladder before doing anything else So you will have to implement something like TheSumm said, checking before the first action for specific items.

toca boo ladder disaper

However - this one will now deny you from attacking creatures by using the right mouse button. G_game.open(useThing, useThing:getParentContainer())Įlseif creatureThing and creatureThing ~= player and creatureThing:getPosition().z = autoWalkPos.z then Make sure that if a new splash is added Player::onUpdateTile() is called while for overwriting existing splashes Game::sendUpdateThing() is called. There should be a handling for splashes inside. How can this be a Client issue? I'm using 7.72 Protocol (besides RSA and XTEA encryption nearly identical) and I'm not having the problem, because I changed most parts of the very crap code base of this handling.Ĭheck your Game::addThing() function inside your server. Tile has no splash -> Splash is added to the tile -> afterwards all data from the specific tile is collected and send correctly to the client Tile has splash -> get stackpos from old splash and overwrite it -> send Client info that "new" item is placed on the same stackpos The OTClient is doing the handling correct - receiving packets for a wrong stackpos and overwriting the content (like an update).Īctually the correct handling from the server would be: The reason why CIP's client is not "having" the ladder bug is simply because the internal handling is different. Those 7.6 Servers are mostly handling stackpos wrong or by sending inussificent data to the client (you can check that: Step on a carpet and become hit -> carpet will become removed after blood is added -> correct?).








Toca boo ladder disaper